Monday, April 9, 2012

Source 10: 1d4Chan

1d4Chan

1d4Chan is a information site similar to Wikipedia but dedicated to the traditional games board (also known as /tg/) on 4chan.org. This site details almost all traditional games from Role Playing Games to Card Games.

I chose this source because it provides a vast menagarie of various RPGs and the mechanics that preside in them. Overall this is a good source although there is a bit of bias.

Source 9: Dice Play

Dice Play

This site explains Dice Notation, the way dice are spoken of in RPGs for example: 3d6, 1d20, 27d43.
3d6 is notation for three: six sided dice, 1d20 is one: 20 sided die and 27d43 (not actually possible with traditional dice) is 27: 43 sided dice.

I chose this because Dice notation is actually part of the probability in dice and determines the probability to reaching a certain outcome for example 1d6 meaning one: six sided die, has a flat probability as all numbers have the same probability of being rolled, however, 3d6 meaning three: six sided dice have a bell curve of reaching certain results thus making the extremes less probable than a number closer to the middle result (10.5).

Starting Capstone Subject Area: Role Playing Games

My subject area is Role Playing Games.
A Role Playing Game or RPG is a game mixed in with collaborative story-telling where players make characters and usually one player acts as a referee, this is usually known as "The Game Master" or GM.
Most players make characters in a certain setting and develop them through various interactions from diplomacy to combat.

Overall RPGs have been a part of my life for years now. And with time has developed to be a part of who I am. This project sums up a decent fraction of my personality.

Source 8: roleplayingtips.com part 3

Fear in RPGs

This article explains the subtleties of implementing horror into a campaign for a role playing game group. Detailing helplessness and loss of hope.

I chose this article because it's approaching the subject area of how games are played and horror varies from system to system, from freeform horror to a mechanical horror of tables and modifiers the list goes on!

Source 7: roleplayingtips.com part 2


This article explains what various settings mean in RPGs and hoew to about implementing them, overall this article is directed more at MUDS (Multi-User Domains), but the philosophy is still similar.
I chose this article because it explains what is essentially 1/2 of any Role Playing game: Setting. Setting is the entire world and it's occupants aside from the players.

Source 6: roleplayingtips.com part 1

Levitate and Flying Formulas

This article details the use of mathematics to take advantage of flight and levitation in Role Playing Games. Flight has many uses especially for making maps. also battling creatures on the ground.

I chose this article is because it details mathematics in RPGS, which slowly delves into Resolution Mechanics and Probability.

Source 5: Demon.co.uk- Probability with Dice

Probability with Dice

This site gives lessons and info on the probability of dice. This goes from the chance of certain numbers being rolled and what various numbers can show up at a given time.

The reason i chose this site is because it details my final focus in this project: Dice probability. Dice probbility is one of the most random things in the universe, most people can't control the outcome of dice.

Source 4: GURPS

My fourth source is GURPS which stands for General Universal Role Playing System. This Game was made in mind to play any kind of character in any kind of campaign, from horror to comedy from demons to blueberry muffins you can play and be anything.

The reason i chose this as a source is that it is a good Role Playing Game AND it has a 3 dice bell curve due to its resolution mechanic. This game is made by Steve Jackson Games that also makes Munchkins and other games.

Source 3: All Flesh Must Be Eaten

My third source is All Flesh Must Be Eaten, a survival horror role playing game with the pretense of zombies and the like. this game was made in 2000 with the Unisystem by Eden Studios

I chose this book because it is an RPG system with easy mechanics and a simple probability resolution mechanic that can be used with Dice, Cards, or even with just descriptive dialogue. Overall a personal favorite RPG of mine.

Source 2: Dungeons and Dragons 2nd Edition

The Second Source I'm using is Dungeons and Dragons 2nd edition. This is a revision of the original Dungeons and Dragons rules and was made in the late 80s.

The reason I chose this book is that it shows an RPG made back in the day, and since RPGs are my subject area it only seems fitting. D&D 2e also was around until around the year 2000 when D&D 3rd Edition was released.

Source 1: Manga Guide to Statistics

My first source is The Manga Guide to Statistics. This book gives you lessons on statistics and probability with the wrapping of manga and comics.

The Reason i am using this book as a source is that it delves into probability which is the deeper part of my capstone project. Also it's in manga form so it's entertaining as well.