Fear in RPGs
This article explains the subtleties of implementing horror into a campaign for a role playing game group. Detailing helplessness and loss of hope.
I chose this article because it's approaching the subject area of how games are played and horror varies from system to system, from freeform horror to a mechanical horror of tables and modifiers the list goes on!
Showing posts with label Zombies. Show all posts
Showing posts with label Zombies. Show all posts
Monday, April 9, 2012
Source 7: roleplayingtips.com part 2
This article explains what various settings mean in RPGs and hoew to about implementing them, overall this article is directed more at MUDS (Multi-User Domains), but the philosophy is still similar.
I chose this article because it explains what is essentially 1/2 of any Role Playing game: Setting. Setting is the entire world and it's occupants aside from the players.
Labels:
And,
Dragons,
Dungeons,
Game,
GURPS,
Model Capstone,
Playing,
Probability,
Robots,
Rockets,
Role,
Setting,
Statistics,
Steam,
Zombies
Source 4: GURPS
My fourth source is GURPS which stands for General Universal Role Playing System. This Game was made in mind to play any kind of character in any kind of campaign, from horror to comedy from demons to blueberry muffins you can play and be anything.
The reason i chose this as a source is that it is a good Role Playing Game AND it has a 3 dice bell curve due to its resolution mechanic. This game is made by Steve Jackson Games that also makes Munchkins and other games.
The reason i chose this as a source is that it is a good Role Playing Game AND it has a 3 dice bell curve due to its resolution mechanic. This game is made by Steve Jackson Games that also makes Munchkins and other games.
Labels:
Animal,
Chemicals,
Dragons,
Environment,
Game,
GURPS,
Model Capstone,
Playing,
Robots,
Rockets,
Role,
Statistics,
Steam,
Zombies
Source 3: All Flesh Must Be Eaten
My third source is All Flesh Must Be Eaten, a survival horror role playing game with the pretense of zombies and the like. this game was made in 2000 with the Unisystem by Eden Studios
I chose this book because it is an RPG system with easy mechanics and a simple probability resolution mechanic that can be used with Dice, Cards, or even with just descriptive dialogue. Overall a personal favorite RPG of mine.
I chose this book because it is an RPG system with easy mechanics and a simple probability resolution mechanic that can be used with Dice, Cards, or even with just descriptive dialogue. Overall a personal favorite RPG of mine.
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